Tactical tower defense

HAVER TD HOLD THE LINE

Build, crosspath and upgrade your towers along a fixed lane. Read the armour math, ride the send-early greed, and answer every horde with the right damage. The waves never stop — how long can you hold?

Coming soon App Store Coming soon Google Play
Haver TD gameplay — arrow towers defending a glowing volcanic lane against a marching horde
Actual gameplay
9
Towers, each crosspathed
Endless waves
3
Battlefields
11
Enemy types & a boss
The arsenal

Nine towers. Every one forks.

Pour upgrades down a branch to specialize — a heavy single-shot Marksman or a swarm-melting Ranger — then dip a point off-path for a twist. The matchup puzzle is yours to solve.

Arrow Tower Single

Cheap, fast, hits ground and air. The backbone of any line.

Marksman · crit sniperRanger · rapid fire

Cannon Tower Splash

Slow, heavy splash to ground. Devastating against tight swarms.

Demolisher · stunCluster Bomb · wide blast

Rimespire Slow

Low damage, but chills its target to a crawl. A force-multiplier.

Glacial · deep slowFrostfire · slow + burn

Arcane Tower Pierce

Bolts that pierce armour and splash lightly. The answer to tanks.

Disruptor · shred armourArcane Nova · wide pierce

Spore Tower Poison

Weak on impact, but stacks lethal poison that ignores armour.

Plague · executesMiasma · group poison

Ballista Anti-air

Long-range air specialist. Skies belong to it; ground does not.

Skypiercer · crit boltFlak Cannon · burst flak

War Drums Aura

Never attacks. Pours damage and attack speed into nearby towers.

War March · damageQuick March · fire rate

Comet Spire Spell · Z

Unlocks the Meteor spell. Upgrade for deadlier, faster strikes.

Active abilityPress Z

Frost Obelisk Spell · X

Unlocks Blizzard. Upgrade for a longer, crueler freezing storm.

Active abilityPress X
The ground

Three battlefields, three economies.

Each map differs in its lane, its buildable strips and its treasury — so the same horde demands a different line every time.

A forest battlefield: a winding dirt lane through pine woods
Forest

Verdant Switchback

Three lanes zig-zag west to east. Line both sides and let nothing pass.

A frozen battlefield: a pale lane winding across snowy tundra
Frozen

Hoarfrost Hairpin

A double hairpin across the tundra — your towers catch creeps on every pass.

A volcanic battlefield: a glowing lava lane through a dark canyon
Volcanic

Emberfall Canyon

A Z-shaped lava run whose limbs draw close — cover two or three passes at once.

Why it's a puzzle

Easy to start. Years to master.

The depth lives in the systems, not the busywork. Four of them carry every run.

The armour matchup

Real damage reduction, not flat numbers. Bring pierce to the tanks, poison to the rest — or watch your gold bounce off.

Send-early greed

Call the next wave in for a gold bonus — and gamble that your line holds. Interest rewards patience; the clock rewards nerve.

Crosspath specialization

Commit a tower down one branch for its identity, then spend a single off-path point for a sharp, deliberate twist.

Active spells

Build the Comet Spire and Frost Obelisk to unlock Meteor and Blizzard — hands-on answers for the moment a wave breaks through.

The horde is coming

Hold the line.

No download, no account. Pick a map, pick your difficulty, and play right now in your browser — or wait for it on your phone.

Coming soonApp Store Coming soonGoogle Play